For example, you might make texture mapping the default rendering mode on one machine, but only have flat shading on another. A video display like a computer monitor draws one pixel at a time. Depth Buffer The depth buffer stores a depth value for each pixel.

Interpolating Images Suppose you have a pair of images where image can mean a bitmap image, or a picture generated using geometry in the usual way , and you want to smoothly blend from one to the other. The color can be an RGB color or a mapped color integer.

Outside code cannot store persistent pointers to the buffer. The Doom WAD format is very well documented. At the time that we were implementing this a few years ago now , our goal was to get something up and running on the PS3 that was comparable to the PC and Xbox